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The Stable - 3D Environment & Props

The Stable is a rural environment scene developed as the final project for the game modeling and animation module at CEI, documented in a technical report and presented with two complementary video pieces:

• Teaser: a short piece focused on presenting the overall atmosphere of the environment.
• Showcase: a technical walkthrough of the process and final result.

The initial phase was organized with visual references and a conceptual map to define scale, volume distribution and the artistic direction of the stable.

The environment was blocked out and refined in Maya, first shaping the main structure and then the prop set that supports spatial readability.

Once geometry was closed, UVs and technical asset organization were prepared to ensure consistency in the texturing stage.

With ZBrush, high-poly detail and controlled wear were added on selected props to improve material readability before baking and texturing.

A PBR workflow was applied in Adobe Substance 3D Painter for wood, metal and wear materials, aiming for consistency across assets while keeping enough variation to avoid repetition.

In Unreal, the terrain and exterior were developed while using the cubemap applied in planes as support for lighting and spatial readability.

In later stages, interior decals and post-processing parameters were tuned to unify materials, contrast and final scene atmosphere.

With the technical base completed, the final aesthetic pass focused on lighting, framing and camera composition for the final shots.

Finally, in Premiere Pro, the main focus was creating a sound atmosphere to reinforce the project's mood, especially in the teaser. Post-production was primarily focused on audio rather than video editing.

The Stable - Teaser Sequence

The Stable - Showcase Sequence

The Stable - Render Passes Sequence

Final Render 01

Final Render 01

Final Render 02

Final Render 02

Final Render 03

Final Render 03

Final Render 04

Final Render 04

Concept Map

Concept Map

Concept Blocking (Autodesk Maya) 01

Concept Blocking (Autodesk Maya) 01

Concept Blocking (Autodesk Maya) 02

Concept Blocking (Autodesk Maya) 02

Assets & Props (Autodesk Maya) 01

Assets & Props (Autodesk Maya) 01

Assets & Props (Autodesk Maya) 02

Assets & Props (Autodesk Maya) 02

Assets & Props (Autodesk Maya) 03

Assets & Props (Autodesk Maya) 03

Assets & Props (Autodesk Maya) 04

Assets & Props (Autodesk Maya) 04

Final Setup (Autodesk Maya) 01

Final Setup (Autodesk Maya) 01

Final Setup (Autodesk Maya) 02

Final Setup (Autodesk Maya) 02

Wood Cart UVs (Autodesk Maya)

Wood Cart UVs (Autodesk Maya)

Horse Bridle UVs (Autodesk Maya)

Horse Bridle UVs (Autodesk Maya)

Wheelbarrow UVs (Autodesk Maya)

Wheelbarrow UVs (Autodesk Maya)

Boots UVs (Autodesk Maya)

Boots UVs (Autodesk Maya)

Lamp UVs (Autodesk Maya)

Lamp UVs (Autodesk Maya)

Pitchfork UVs (Autodesk Maya)

Pitchfork UVs (Autodesk Maya)

Horse Bridle Detail (Maxon ZBrush)

Horse Bridle Detail (Maxon ZBrush)

Wood Cart Detail (Maxon ZBrush) 01

Wood Cart Detail (Maxon ZBrush) 01

Wood Cart Detail (Maxon ZBrush) 02

Wood Cart Detail (Maxon ZBrush) 02

Shovel Textures (Adobe Substance 3D Painter)

Shovel Textures (Adobe Substance 3D Painter)

Stable Box Door Frame Textures (Adobe Substance 3D Painter)

Stable Box Door Frame Textures (Adobe Substance 3D Painter)

Stable Window Textures (Adobe Substance 3D Painter)

Stable Window Textures (Adobe Substance 3D Painter)

Boot Textures (Adobe Substance 3D Painter)

Boot Textures (Adobe Substance 3D Painter)

Wheelbarrow Textures (Adobe Substance 3D Painter)

Wheelbarrow Textures (Adobe Substance 3D Painter)

Lamp Textures (Adobe Substance 3D Painter)

Lamp Textures (Adobe Substance 3D Painter)

Scene Layout (Unreal Engine) 01

Scene Layout (Unreal Engine) 01

Scene Layout (Unreal Engine) 02

Scene Layout (Unreal Engine) 02

Scene Terrain (Unreal Engine) 01

Scene Terrain (Unreal Engine) 01

Scene Terrain (Unreal Engine) 02

Scene Terrain (Unreal Engine) 02

Scene Exterior Cubemaps (Unreal Engine)

Scene Exterior Cubemaps (Unreal Engine)

Scene Decals (Unreal Engine) 01

Scene Decals (Unreal Engine) 01

Scene Decals (Unreal Engine) 02

Scene Decals (Unreal Engine) 02

Scene Volumetric Light (Unreal Engine)

Scene Volumetric Light (Unreal Engine)